All that the Designers need to know about Augmented Reality Design

All that the Designers need to know about Augmented Reality Design
All that the Designers need to know about Augmented Reality Design

The fast-paced developments in the field of technology have been mind-boggling ever since, and the progress made in virtual reality and augmented reality designs has pushed the boundaries of possibilities even further. With the widespread application of this technology and technique, from graphic designing to interior designing, from healthcare to architecture, all industries have been taking advantage of it and were positively influenced in one way or the other.

Augmented Reality Designs provide an additional dynamic layer to the designs which creates an alternate reality-based experience for the users. This means that by using AR technology; the users cannot just see the images but actually interact with the interface in real-time, get feedback and see the actions getting performed right in front of them.

As much as the use of augmented reality is becoming common these days, the challenges for the developers and designers who are directly involved in working on it are endless. These professionals, either with their development skills or design knowledge had to update their skills according to the AR and VR technology because no matter how expert the designers or developers they are, the users now demand more immersive experiences, and not just the previously demanded feature of ease or friendliness in the use of technology, software, and mobile applications.

Thus, achieving this needs peculiar attention to detail and advancement of the skills to be able to achieve the desired level of outcome, both from the technology aspect as well as in customer satisfaction. The designers in Augmented Reality Design, therefore, must take care of the following few points while they are working on the designs.

  • Understand the Nature of the Problem

The first and foremost important thing before diving into the sea of designing an immersive and interactive design is the identification of the problem. What is the problem at hand that needs to be solved? Understand the nuts and bolts of the problem. Understand the system in its entirety where the problem exists and the solution is to be delivered.

  • Identify if AR is the solution to the problem

One major mistake that is very commonly done is getting into virtual and augmented reality deigning where it is not needed. Once you have fully understood the problem, the next step is to identify if augmented reality design is the solution to it. If the solution does not need an augmented reality feature, do not waste your time, energy, and resources on it. This means that augmented reality design features should only be added where they offer a value addition and can make a positive contribution to solving the identified problem. One smart approach can be writing down all the pros and cons of adding and not adding the AR/VR into the solution and then seeing if it would be worth it, both from the input point of view as well as in the output that is expected from it.

  • Understand the Business Objectives

While you are designing a system with AR features, make sure that the objectives you are trying to achieve through your design features are aligned with the objectives of the business at large. If the system or the design you deliver is not aligned with the corporate vision at large, the system is supposedly useless no matter how skilled you are or how advanced of a solution you have provided. If it does not meet the exact requirements and matches the story of the business umbrella, it is of no use.

  • Consider your Constraints

Another common error made is not considering the constraints before getting into the job. If you set an over-realistic target to be achieved from your design, and your physical, financial, or any other kind of constraints limit you from achieving those targets, the progress on your work will eventually be retarded before reaching its final outcome. So it is always better to identify your constraints before you start your work so that you know how far the boundaries can be stretched and where the compromises will have to be made.

With these guidelines in mind, the designers can expect themselves to be in a better position to understand the task of delivering augmented reality design-based solutions.