Reports

Financial Reports, Industry Reports

QuestMobile: by the end of June, the total MAU of short video industry was 821 million, with a year-on-year growth of 32%

QuestMobile: by the end of June, the total MAU of short...

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  According to data from QuestMobile, by the end of June 2019, there were nearly 100 million new installed users in short video industry, with...
Maria Health - The First Online Health Insurance Platform in the Philippines

Maria Health – The First Online Health Insurance Platform in the...

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  The Philippines is definitely not the most active country for start-ups among all the others in Southeast Asia. However, with the population exceeding 100...
Global chip sales fell nearly 17% in the second quarter, which is the third consecutive quarter of decline

Global chip sales fell nearly 17% in the second quarter, which...

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According to data released late on Monday by the Semiconductor Industry Association (SIA), the global chip sales fell 16.8% to $98.2 billion in the...

51job.com made a net profit of $9.8 million in the second...

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51job.com (Nasdaq:JOBS) posted net revenue of ¥963.6 million (around $140.4 million) in the second quarter, up 7.6% from ¥895.5 million compared with a year...

                    Sohu posted a loss of $38 million in the second quarter of 2019, with a year-on-year decrease of 22%

Sohu posted a loss of $38 million in the second quarter...

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The 2019 Q2 financial results announced by Sohu (NASDAQ: SOHU) today showed that its revenue in Q2 reach $475 million, with a 2% decline...
IDC: With Aliyun, Tencent Cloud, and KSyun ranking the top 3, China has become the second largest public cloud market in the world.

IDC: With Aliyun, Tencent Cloud, and KSyun ranking the top 3,...

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  According to the "2019 Q1 China public cloud service market tracking report" released by the market research institute IDC, 2019 Q1 public cloud IaaS...
China Game Industry Report: User size 640 million people, a year-on-year increase of 5.9%

China Game Industry Report: User size 640 million people, a year-on-year...

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  Sales revenue of China's games industry increased to 114 billion yuan (about 16.5 billion U.S. dollars) in the first half of this year, up...

                    Gamma data: China's game market revenue in the first half of 2019 was 116.31 billion yuan, up 10.8%

Gamma data: China’s game market revenue in the first half of...

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  China's game industry remained strong in the first half of 2019, generating revenue of 116.31 billion yuan ($16.9 billion), with a 10.8 percent year-on-year...

                    In the first half of the year, China’s Internet business revenue was 540.9 billion yuan, a year-on-year increase of 17.9%

In the first half of the year, China’s Internet business revenue...

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China's internet and related sectors maintained steady growth in the first half of 2019, with the total business revenue reaching 540.9 billion yuan (about...

                    【Exclusive】2019 Mass Innovation and Entrepreneurship Week in Jakarta

2019 Mass Innovation and Entrepreneurship Week in Jakarta

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The 2019 Mass Innovation and Entrepreneurship Week in Jakarta, Indonesia: the Indonesia Venture Capital Forum was successfully held in Landmark Pluit in Jakarta, Indonesia. The...
Industry Report - Ernst & young released “2019 Global Financial Technology Adoption Rates Index”

Industry Report – Ernst & young released “2019 Global Financial Technology...

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  According to the “2019 Global Financial Technology Adoption Rates Index” reports released by Ernst & Young, the adoption rates of consumer fintech in both...
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